Patch 0.10.8 (03/19/2026): Bug Fixes, Tweaks and New Housing Plan!
+Bug Fixes
-Fix for static change tracking.
-Effects attached to tiles should now draw above things behind them.
-Objects Door stacking on load.
-Crash caused by high level amulet generation fixed.
-Issue with curse visual effect being stuck on character should be fixed.
+Power Level Changes
-Fireball spell speed slightly increased.
-Magic Arrow spell speed slightly increased.
-Lich King Combat damage, attack speed and cast speed decreased.
+Other Additions
-Green Tudor style now available in house editor.
-New housing plan available Tavern Master's Tudor Two Story (11x14)
-Fix for static change tracking.
-Effects attached to tiles should now draw above things behind them.
-Objects Door stacking on load.
-Crash caused by high level amulet generation fixed.
-Issue with curse visual effect being stuck on character should be fixed.
+Power Level Changes
-Fireball spell speed slightly increased.
-Magic Arrow spell speed slightly increased.
-Lich King Combat damage, attack speed and cast speed decreased.
+Other Additions
-Green Tudor style now available in house editor.
-New housing plan available Tavern Master's Tudor Two Story (11x14)
Patch 0.10.7 (03/17/2026): 0.10.7 Multiplayer Available, New Area, New Monster Boss, and More!
Important: Multiplayer will now be available on the general release version of the game. While we're continuing to resolve issues and test, we feel its stable enough for general use. We will hold off on listing the game as a multiplayer title just yet until more existing users have had an opportunity to try it however going forward the existing testers/players should switch back to the main game branch on steam rather than the testing branch. Note: there will be NO server wipe as no serious economy issues were found during testing.
+New Hidden Areas added to Crypts
-From Level 1.5 there are now new hidden areas players can access by figuring out triggers. Note: you will not need detect hidden to solve these puzzles.
-One of the hidden areas introduces a Lich King's tomb. In this tomb you will find a lich king that spawns and is currently the hardest creature now available to fight against.
+Skill, Spell and other Mechanical Adjustments
-Magic Resistance should be about 10% more effective at higher skill values.
-Most spells now have more delay on casting. Meditation can help you cast spells faster. We may also consider knowledge as part of the speed increase as well in the future based on player feedback.
-Ring Damage Bonuses & Protection has been adjusted to be more variant, so a +6 damage reduction amulet will only be fully effective for half of the times it would be triggered, the other half of the time it is 0-6. The adjustment was made as these abilities in testing turned out to be far more powerful than what was intended.
-Fireball now deals slightly less damage.
-Explosion now deals slightly more damage.
-Rot should deal slightly less damage.
+New Spells Added
-Black Magic / Dark Bolt: Deals a medium to high amount of unholy damage against an opponent. Good at cutting through magic resistance as the base of the spell is partially spiritual.
-Black Magic / Magic Reflection: Creates a magical reflection shield that bounces spells back at there cancel while the spell shield is up. Spell shield is broken after a certain amount of MP are spent against it. Note: Does not bounce back magic weapon effects.
-Necromancy / Raise Dead: Summons a zombie creature type to fight for you (Can be Zombie, Ghoul, or Zombie Knight based on your skill level)
-Necromancy / Mass Raise Dead: Summons up to five zombies to fight for you (Can be Zombie, Ghoul, Zombie Knight, or Lich)
+Combat Control and PvP Adjustments
-Exiting combat now cancels your current attack target. If hit or targeted from that target, retargeting will not occur unless something else has attacked you first. This is primarily used in pvp duals, but may also be useful in niche cases when fighting creatures.
-While pvping if entering town, combat targeting should automatically be canceled and you should not be able to continue fighting in town.
+Other Changes
-Reagent stack size limit increased to 200 from 100.
-Arrow/Bolt stack size limit increased to 125 from 100.
+Bug Fixes
-A crash involving the wolf riders in west brimstone has been fixed.
-A crash that occurred when a player used a crossbow to shoot a destructible item has been fixed.
-An attunement calculation error causing your alternate weapons to be calculated against attunement points when the server came up has been fixed.
-Rot visual effect should properly expire off your character now when casting on yourself.
+New Hidden Areas added to Crypts
-From Level 1.5 there are now new hidden areas players can access by figuring out triggers. Note: you will not need detect hidden to solve these puzzles.
-One of the hidden areas introduces a Lich King's tomb. In this tomb you will find a lich king that spawns and is currently the hardest creature now available to fight against.
+Skill, Spell and other Mechanical Adjustments
-Magic Resistance should be about 10% more effective at higher skill values.
-Most spells now have more delay on casting. Meditation can help you cast spells faster. We may also consider knowledge as part of the speed increase as well in the future based on player feedback.
-Ring Damage Bonuses & Protection has been adjusted to be more variant, so a +6 damage reduction amulet will only be fully effective for half of the times it would be triggered, the other half of the time it is 0-6. The adjustment was made as these abilities in testing turned out to be far more powerful than what was intended.
-Fireball now deals slightly less damage.
-Explosion now deals slightly more damage.
-Rot should deal slightly less damage.
+New Spells Added
-Black Magic / Dark Bolt: Deals a medium to high amount of unholy damage against an opponent. Good at cutting through magic resistance as the base of the spell is partially spiritual.
-Black Magic / Magic Reflection: Creates a magical reflection shield that bounces spells back at there cancel while the spell shield is up. Spell shield is broken after a certain amount of MP are spent against it. Note: Does not bounce back magic weapon effects.
-Necromancy / Raise Dead: Summons a zombie creature type to fight for you (Can be Zombie, Ghoul, or Zombie Knight based on your skill level)
-Necromancy / Mass Raise Dead: Summons up to five zombies to fight for you (Can be Zombie, Ghoul, Zombie Knight, or Lich)
+Combat Control and PvP Adjustments
-Exiting combat now cancels your current attack target. If hit or targeted from that target, retargeting will not occur unless something else has attacked you first. This is primarily used in pvp duals, but may also be useful in niche cases when fighting creatures.
-While pvping if entering town, combat targeting should automatically be canceled and you should not be able to continue fighting in town.
+Other Changes
-Reagent stack size limit increased to 200 from 100.
-Arrow/Bolt stack size limit increased to 125 from 100.
+Bug Fixes
-A crash involving the wolf riders in west brimstone has been fixed.
-A crash that occurred when a player used a crossbow to shoot a destructible item has been fixed.
-An attunement calculation error causing your alternate weapons to be calculated against attunement points when the server came up has been fixed.
-Rot visual effect should properly expire off your character now when casting on yourself.
Patch 0.9.6 (03/10/2026): Potions, Other Improvements, and Bugfixes
+Controlled NPCs
-Bug Fix: Controlling Npc Summons from Animate Bones spell should now be possible
-Improvement: Controlled Npcs should now auto attack anything that is attacking you.
+Lots of new potions available:
-Might Potion: Boosts melee damage for a short time, damage and time is based on potion strength.
-Magic Potion: Boosts magic damage (from spells) for a short time, damage and time is based on potion strength.
-Agility Potion: Boosts attack speed for a short time, bonus and time is based on potion strength.
-Wit Potion: Boosts cast speed for a short time, bonus and time is based on potion strength.
-Magic Resist Potion: Boosts magic resistance % for a short time, bonus and time is based on potion strength.
+Graphics Changes
-New Potion Images are now used. Some additional changes will be made for higher level potions in future as well.
-New potion Fx when drinking and buffs shown by colorful underpin under your character for duration of effect.
+UI Improvements
-All Active skills will now appear at the top of the skill list in the character status menu.
+Mapping Changes
-Additional Property locations added (Hilltop / Dragonhead outskirts)
-New Guard Tower added to north brimstone hilltop
-Label added for Carpenter shop in Brimstone on minimap
-Bug Fix: Crash when object is removing from platform in mines while moving should be fixed
-Bug Fix: A few minor locations where your character could get stuck have been fixed.
+Other Changes
-Bug Fix: Issue caused by multiplayer changes related to quests crashing on completion in single player has been fixed.
-Prices on Dragon's Blood and Dark Rock Decreased by ~25%.
-Wolves and Bears will now stay in the mystic woodland and properly attack players.
-Bug Fix: It should now be possible to apply stat changes with rings/amulets that boost your stats equipped if you are over the stat cap.
-Orc General now has a greater chance of dropping magic gear.
-Withering Widow difficulty increased.
+Changes specific to the multiplayer testing going on
-PROPERTY TAXES NOW ENABLED. Due approximately every 7 real days (sometimes it might be hours or days off based on server up time but it will always be at least 7 days between tax payments). See your property sign for amount you will owe... Any issues let me know ASAP!
-You can now add friends and residents to your properties. Friends may simply visit your properties but may NOT open container furnishings, unsecure items or take items. Residents can secure or unsecure/take items, place or collapse furnishings, or place/take items in chests. Residents may not manage the property otherwise.
-Bug Fix: Controlling Npc Summons from Animate Bones spell should now be possible
-Improvement: Controlled Npcs should now auto attack anything that is attacking you.
+Lots of new potions available:
-Might Potion: Boosts melee damage for a short time, damage and time is based on potion strength.
-Magic Potion: Boosts magic damage (from spells) for a short time, damage and time is based on potion strength.
-Agility Potion: Boosts attack speed for a short time, bonus and time is based on potion strength.
-Wit Potion: Boosts cast speed for a short time, bonus and time is based on potion strength.
-Magic Resist Potion: Boosts magic resistance % for a short time, bonus and time is based on potion strength.
+Graphics Changes
-New Potion Images are now used. Some additional changes will be made for higher level potions in future as well.
-New potion Fx when drinking and buffs shown by colorful underpin under your character for duration of effect.
+UI Improvements
-All Active skills will now appear at the top of the skill list in the character status menu.
+Mapping Changes
-Additional Property locations added (Hilltop / Dragonhead outskirts)
-New Guard Tower added to north brimstone hilltop
-Label added for Carpenter shop in Brimstone on minimap
-Bug Fix: Crash when object is removing from platform in mines while moving should be fixed
-Bug Fix: A few minor locations where your character could get stuck have been fixed.
+Other Changes
-Bug Fix: Issue caused by multiplayer changes related to quests crashing on completion in single player has been fixed.
-Prices on Dragon's Blood and Dark Rock Decreased by ~25%.
-Wolves and Bears will now stay in the mystic woodland and properly attack players.
-Bug Fix: It should now be possible to apply stat changes with rings/amulets that boost your stats equipped if you are over the stat cap.
-Orc General now has a greater chance of dropping magic gear.
-Withering Widow difficulty increased.
+Changes specific to the multiplayer testing going on
-PROPERTY TAXES NOW ENABLED. Due approximately every 7 real days (sometimes it might be hours or days off based on server up time but it will always be at least 7 days between tax payments). See your property sign for amount you will owe... Any issues let me know ASAP!
-You can now add friends and residents to your properties. Friends may simply visit your properties but may NOT open container furnishings, unsecure items or take items. Residents can secure or unsecure/take items, place or collapse furnishings, or place/take items in chests. Residents may not manage the property otherwise.
Patch 0.9.5 (03/04/2026): 0.9.5 Small Changes and Bug Fixes From Multiplayer Testing
+Misc Changes
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.
+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.
+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.
+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.
+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.
+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.
+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.
Patch 0.9.4 (03/01/2026): New Combat Sound Fx, Bug Fixes & More...
+Sound Fx Changes:
-Numerous Weapon & Combat Sound Fx have been added
-Level Up Sound sequence should be higher in volume.
+James the Carpenter added to Brimstone area
+Multiplayer Tweaks (For those testing)
-Respawn of chests and breakable barrels slowed down some.
+Bug Fixes / Changes:
-Bug Fix: Crafting Response Messages In UI should be showing again.
-Bug Fix: Crafting Animations should work again.
-Bug Fix: When swinging at an item such as a door or barrel while dual welding only one weapon would be used, this has been fixed and should now use both.
-Bug Fix: Dead spirit animations should not stop when exiting combat mode now.
-Bug Fix: When resurrecting a display bug show the base in a still state if resurrected in combat state was previously shown until a player moved. This should now be fixed.
-Bug Fix: Map messages displayed while the action bar is collapsed were being cut off, this has been fixed.
-Change: Powder Kegs now respawn
Some of these bug fixes came out of day 1 of multiplayer testing so thank you all who are participating in that.
-Numerous Weapon & Combat Sound Fx have been added
-Level Up Sound sequence should be higher in volume.
+James the Carpenter added to Brimstone area
+Multiplayer Tweaks (For those testing)
-Respawn of chests and breakable barrels slowed down some.
+Bug Fixes / Changes:
-Bug Fix: Crafting Response Messages In UI should be showing again.
-Bug Fix: Crafting Animations should work again.
-Bug Fix: When swinging at an item such as a door or barrel while dual welding only one weapon would be used, this has been fixed and should now use both.
-Bug Fix: Dead spirit animations should not stop when exiting combat mode now.
-Bug Fix: When resurrecting a display bug show the base in a still state if resurrected in combat state was previously shown until a player moved. This should now be fixed.
-Bug Fix: Map messages displayed while the action bar is collapsed were being cut off, this has been fixed.
-Change: Powder Kegs now respawn
Some of these bug fixes came out of day 1 of multiplayer testing so thank you all who are participating in that.
Patch 0.9.3 (02/25/2026): Bugfixes & Minor Changes
+Bug Fixes
-Bug Fix: Crash occurs when getting hit with fire arrow and no armor is equipped.
-Bug Fix: Item hues not always showing on doll and not always displaying in container.
-Bug Fix: Double clicking on corpses that are on tables or other furniture causes the body to shift behind that furniture.
-Bug Fix: Moving platform in mines would overshoot its stop point and then tweak back
-Bug Fix: Amplified new mines music to be more inline with sound level of other game music.
+Ability to Push through characters
-I have added the ability for you to push through a character every 10 seconds. While it might have been a minor annoyance in single player for an npc to block you, in preparation for multiplayer it will be needed as a necessity. We may turn the 10 seconds at some point into a game mechanic tied to stamina or strength but for now its a static number.
-Bug Fix: Crash occurs when getting hit with fire arrow and no armor is equipped.
-Bug Fix: Item hues not always showing on doll and not always displaying in container.
-Bug Fix: Double clicking on corpses that are on tables or other furniture causes the body to shift behind that furniture.
-Bug Fix: Moving platform in mines would overshoot its stop point and then tweak back
-Bug Fix: Amplified new mines music to be more inline with sound level of other game music.
+Ability to Push through characters
-I have added the ability for you to push through a character every 10 seconds. While it might have been a minor annoyance in single player for an npc to block you, in preparation for multiplayer it will be needed as a necessity. We may turn the 10 seconds at some point into a game mechanic tied to stamina or strength but for now its a static number.
Patch 0.9.2 (02/21/2026): Orc Fort, West Brimstone, New Creatures and More!
+Two New Areas for players to explore have been added
-Both new areas are to the west side of Brimstone.
-The orc fort can be found in the north west area not for from the Mystic Woodland.
-West Brimstone is a burned down town just to the west of Brimstone main.
-Each area features Orcs as the central creature type, there were a few new monsters added to this release (see below).
-These new areas will feature some quests in the not too distant future.
-Note: The stairs into the West Brimstone Treasury and the Mines entrance in the orc fort are not yet active.
+New Monsters / Npcs
-Orcish Wolf Rider: This creature features Orcs riding giant wolves, they have a dual attack of their weapon and the wolf.
-Orcish Bowman: This creature fires flaming arrows and is much more buff than the smaller goblin archers. The flaming arrows cause additional fire damage and can also light oil patches on fire damaging near by players and npcs. The oil patches are present in the new areas. These special arrows can be obtained by players in these areas off of the bowmen or by finding them in crates and chests. These bowmen will also fire at powder kegs should you move close to one so use caution when they are near.
-Ogre: Ogres are like a "level 2" troll, while they have a hard hit special attack to daze a player, they also have a general area attack damaging all players and npcs that may surround them when they attack in a direction.
-Knights and Calvery: Knights and calvery were also added as "good guys", and will help you if orcs come near them in West Brimstone, they are right at the outskirts.
+New Items
-Gold Bars: Gold bars were added a new treasure type and are extremely valuable. You may find them in chest(s) in the new West Brimstone area. These can be sold to bankers.
-Flaming Arrows: As mentioned above, these arrows are special and cannot be bought from anywhere at this time but can be found off of Orcish Bowmen or in crates and chests in West Brimstone or the Orc Fort. The tips will appear as if they are wrapped in cloth. Note damage and effects will stack when paired with a magic bow.
+New Property Plots
-10 new property plots were added, some in the mystic woodland forest, a couple in the outskirst of West Brimstone and a few more through the south east entrance to brimstone.
+Other Updates
-Dragonhead Mines were updated with new music.
-New music was added for west brimstone.
-Additional sound effects were added for flaming arrows, orcs and ogres.
-Both new areas are to the west side of Brimstone.
-The orc fort can be found in the north west area not for from the Mystic Woodland.
-West Brimstone is a burned down town just to the west of Brimstone main.
-Each area features Orcs as the central creature type, there were a few new monsters added to this release (see below).
-These new areas will feature some quests in the not too distant future.
-Note: The stairs into the West Brimstone Treasury and the Mines entrance in the orc fort are not yet active.
+New Monsters / Npcs
-Orcish Wolf Rider: This creature features Orcs riding giant wolves, they have a dual attack of their weapon and the wolf.
-Orcish Bowman: This creature fires flaming arrows and is much more buff than the smaller goblin archers. The flaming arrows cause additional fire damage and can also light oil patches on fire damaging near by players and npcs. The oil patches are present in the new areas. These special arrows can be obtained by players in these areas off of the bowmen or by finding them in crates and chests. These bowmen will also fire at powder kegs should you move close to one so use caution when they are near.
-Ogre: Ogres are like a "level 2" troll, while they have a hard hit special attack to daze a player, they also have a general area attack damaging all players and npcs that may surround them when they attack in a direction.
-Knights and Calvery: Knights and calvery were also added as "good guys", and will help you if orcs come near them in West Brimstone, they are right at the outskirts.
+New Items
-Gold Bars: Gold bars were added a new treasure type and are extremely valuable. You may find them in chest(s) in the new West Brimstone area. These can be sold to bankers.
-Flaming Arrows: As mentioned above, these arrows are special and cannot be bought from anywhere at this time but can be found off of Orcish Bowmen or in crates and chests in West Brimstone or the Orc Fort. The tips will appear as if they are wrapped in cloth. Note damage and effects will stack when paired with a magic bow.
+New Property Plots
-10 new property plots were added, some in the mystic woodland forest, a couple in the outskirst of West Brimstone and a few more through the south east entrance to brimstone.
+Other Updates
-Dragonhead Mines were updated with new music.
-New music was added for west brimstone.
-Additional sound effects were added for flaming arrows, orcs and ogres.
Patch 0.9.1 (01/31/2026): Optimization, UI and Bug Fix Release
+Optimizations were completed for world loading, map drawing and resource management
-Players should now experience much faster world loading.
-Players should also have a smoother experience during map movement as resources are loaded in and out of memory. While there may still be a little bit of jagged lag from time to time it should be reduced compared to past releases. Map drawing should also be faster in general than prior releases yielding a higher smoother framerate overall.
+UI Improvements and Fixes
-Players now have the ability to label star stones with custom text to help them identify where the stone takes them.
-An alert and area log is now available by pressing the "Enter" key. The alert log will show you alerts like skill gains, system messages, and other information. The area log will show you text that has appeared on your map for example when an NPC talks. This feature is mainly included in preparation for the multiplayer update we are working on. You will also notice a text messaging box as part of this, while it functions in single player and text appears above your character its function is primarily for multiplayer. You can hide the log/text bar by pressing enter when the messaging textbox is empty.
-Bug Fix: When using the reload last save button after death, interacting with your action bar wouldn't work properly. This issue has been fixed.
-Players should now experience much faster world loading.
-Players should also have a smoother experience during map movement as resources are loaded in and out of memory. While there may still be a little bit of jagged lag from time to time it should be reduced compared to past releases. Map drawing should also be faster in general than prior releases yielding a higher smoother framerate overall.
+UI Improvements and Fixes
-Players now have the ability to label star stones with custom text to help them identify where the stone takes them.
-An alert and area log is now available by pressing the "Enter" key. The alert log will show you alerts like skill gains, system messages, and other information. The area log will show you text that has appeared on your map for example when an NPC talks. This feature is mainly included in preparation for the multiplayer update we are working on. You will also notice a text messaging box as part of this, while it functions in single player and text appears above your character its function is primarily for multiplayer. You can hide the log/text bar by pressing enter when the messaging textbox is empty.
-Bug Fix: When using the reload last save button after death, interacting with your action bar wouldn't work properly. This issue has been fixed.
Patch 0.9.0 (01/17/2026): Property/Housing System
As part of an open world game and to encourage player creativity, this patch introduces a housing system that will expand the game both functionally and creatively.
Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.
Please read the steps/features below and refer to the online manual on our website for full instructions on the system:
+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.
+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.
+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings
This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.
Happy house building!
Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.
Please read the steps/features below and refer to the online manual on our website for full instructions on the system:
+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.
+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.
+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings
This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.
Happy house building!
Patch 0.8.6 (11/30/2025): 0.8.6 Map Zoom, Knight's Shield Styling, and more!
+Map Zooming is now available
-You can now zoom in and out of the map using the scroll wheel.
+Knight's Shield Changes
-Renamed From Paladin's Shield to Knight's Shield.
-Can now be styled while in your inventory or equipped. Simply click on edit in your inventory or right click on the shield while equipped.
-You can customize pattern, symbol and colors of various layers. More objects to come with this styling system.
+Ability to update autosave frequency
-You can now change how frequently the game will auto save in the options -> server settings.
+Bug Fixes
-Hot keys for some symbol keys such as '=/' were not working. These should work now.
-Clicking to drag now works appropriate from Alt weapon slots on your equipment doll.
-The click function to swap weapons has been update to double click and will swap both hands when necessary instead of just one.
-Equipped two handed weapons would show multiple errant entries in repair/enhance merchant menus. This issue should now be fixed.
-You can now zoom in and out of the map using the scroll wheel.
+Knight's Shield Changes
-Renamed From Paladin's Shield to Knight's Shield.
-Can now be styled while in your inventory or equipped. Simply click on edit in your inventory or right click on the shield while equipped.
-You can customize pattern, symbol and colors of various layers. More objects to come with this styling system.
+Ability to update autosave frequency
-You can now change how frequently the game will auto save in the options -> server settings.
+Bug Fixes
-Hot keys for some symbol keys such as '=/' were not working. These should work now.
-Clicking to drag now works appropriate from Alt weapon slots on your equipment doll.
-The click function to swap weapons has been update to double click and will swap both hands when necessary instead of just one.
-Equipped two handed weapons would show multiple errant entries in repair/enhance merchant menus. This issue should now be fixed.