Patch 0.8.1 (09/10/2025): Bug Fixes

Some bug fixes have been pushed out in this release. See below:

Bug Fix: Tailors will now repair leather.
Bug Fix: Carpenters will now repair wooden items.
Bug Fix: Rot now requires correct displayed reagents.
Bug Fix: Curse error message about Dragon Blood fixed.
Bug Fix: Rogue's armor will no longer cause game to crash when requesting details or when loading a world with an instance of the armor.

Patch 0.8.0 (09/07/2025): Crafting, Control Improvements, and More!

Version 0.8.0 introduces crafting with the first skill of blacksmithing!

+Crafting:

-Blacksmithing has been implemented. With the blacksmithing skill, you can equip a blacksmith hammer and double click on an anvil to craft items made of metal. You can obtain metal through the use of the Mining skill. See our online game manual at gravebind.online for detailed information.

Note: Repairing for blacksmithing will be added in an upcoming release. Same with weapon enhancements.

-Tin Ore has been added as new mineable ore. While smelting it by itself doesn't yield any metal, if you use with other types of ore you can crate alloys. We have published a list of alloys in our online game manual if you wish to skip over exploring this on your own.

-Sound Effects for Mining, Lumberjacking and Blacksmithing have been added.

-You can now smelt down armor and weapons to recycle them into some usable metal ingots of whatever material they were made from.

-Work Orders have been added with this release and can be obtained from npc merchants (currently blacksmiths). Work orders allow players to craft a randomized list of items for money and experience.

-Apprenticeships have also been added and function similar to work orders but instead of being rewarded with gold, the player's maximum skill is raised in the apprenticeship they received. All crafting skills will have five apprenticeships to reach maximum of 100 skill. Currently blacksmithing has implemented the first two apprenticeships allowing a player to currently reach 70 max skill. We will be adding another later this week.

-Pricing on Ingots have been revised to be more sane when comparing with other weapons/armor.

-Thick and Thin Hides will now drop from various animals and monsters when slain.

-Merchant class character can now be selected during character creation. Will start with Blacksmithing, Mining, Lumberjacking and Axe Fighting. Eventually Axe Fighting will be replaced with Tailoring or Carpentry as a starting skill.

+UI Changes:

-We have added a patch display to the title screen to help better communicate updates to players.

-When hovering over quantities in your inventory it will highlight to show it can be clicked on to split.

+Control Improvements:

-Hot Key 'G' added. This can be used when mining or chopping wood. If you stand next to a mountain or tree and use 'G' it will repeatedly mine or chop from the near by resources.

-Hot Key 'V' added. This hot key can be used to scavange items off the ground that are beside your character. This is useful for quickly pulling spawned reagents off the ground without having to use the mouse.

-Click to Drag/Pickup has been added. This allows you to click an item to drag it rather than holding down the left mouse button. You may also click to drop. You may continue to drag items using standard drag/drop controls. If you wish to disable the Click to Drag controls, you can do so in Options under Gameplay Settings.

+Voice Updates:

-You will notice that the blacksmith in dragonhead village has had his voice changed. This was impart due to being a lower quality voice and impart to a voice service I use being discontinued. This is the start of redoing some of the lower quality voices in the game.

+Steam Cloud Saving

-We will be enabling steam cloud saving shortly after this release as well. So playing on multiple devices should sync. If you have any problems with this let me know in Discord. You are welcome to access/backup your game data in Documents\GravebindData as a precautionary measure.

+Next Patch...

Next release will focus on some non-crafting changes before I get to Tailoring or Carpentry.

Patch 0.7.21 (08/17/2025): Object Highlighting Improvements, Night Time Ambience & other fixes.

Agatha Farmer Missing From Dragonhead will now spawn appropriately.

Visual Highlighting Improved with nicer glowing borders.

Key to highlight interactable objects. (Holding 'L' Key will highlight objects in view that can be interacted with)

Fixed bug with being able to drag some corpses in tutorial area.

Undead may now spawn along the roadsides between Dragonhead, Brimstone and Myststone at night time after the first blood moon or in sandbox mode.

New Night Time Theme Music for main overworld added.

Nighttime ambient sound added. (IE Crickets/Locusts)

Patch 0.7.20 (08/14/2025): WASD Support, Hotkey Changes, Sandbox Mode Tweak

WASD Support has been added. Space bar will toggle walk/run and shift can be held to temporarily toggle walk or run. There is a slider bar for delay sensitivity on WASD movement start under gameplay options.

As a result of this change other hot keys were adjusted:
-Attack Target hot key changed from A to X.
-Skill/Stat Menu hot key changed from S to K.
-Attacking any object you're character is beside has been changed from F to C. This function was also updated to not just check for objects that the character was facing but also any tile your next to.
-Minimap Compass toggle hotkey has been changed from C to M.

All these hot key changes can be remapped to your liking under hot key settings in the options menu.

Tutorials were updated to reflect new hot key support/mappings.

One additional tweak was made to sandbox mode so that zombies/ghouls will spawn in the graveyard.

Patch 0.7.19 (08/13/2025): Sandbox Mode, Action Bar Improvements, Auto Negative Targeting

A Sandbox mode setting was added to the world settings under quest settings. Enabling this will automatically unlock all game areas for those players who want a complete open world experience. Note: quests are unavailable in this mode.

Reordering Items In Action Bar will now change the assigned Hotkey based on order. F1 always to the left, Highest function key always to the right. We will be adding additional customization to these hot keys in future.

A new quality of life setting was added for automatic targeting of your current attacker with negative targeted effects like spells and throwing. This will save you the trouble of having to target. There may be times you do not want this enabled and it can be modified under gameplay settings in options menu.

Improvements were made to circle of transparency. It should now properly show appropriately through larger objects.

Default for circle of transparency is now set to on in game. You can still toggle this by pressing T.

Skill help references referring to dexterity have been revised to say stamina.

Patch 0.7.18 (08/12/2025): Quick Fixes/Defaults Updated

Fixed reported crash when clicking through merchant tabs quickly.

Added "F" hotkey for attacking objects in front of you such as crates/barrels. This can also be used to change npc attack target to npc that is in front of you.

Removed some weapon stat requirements that were put in place during testing.

Made automatic opening of near by corpses and doors the default instead of requiring players to set this in options.